Field Notes ← Back to the games

Field Notes is where the workshop gets written down. Every game on this site is designed, written, illustrated and coded in one place, and a lot of what makes that work is invisible in the finished thing — the rule that got cut, the simulation that proved a stake was unwinnable, the reason a frontier town refuses to sell you a doctor.

These are the notes from that bench. Some are about design: how an encounter deck is built so no choice is obviously correct, how difficulty can be made hard without being unfair, why information turned out to be the only resource in a survival game worth giving away free. Some are about the engineering: a chess search that had to be fast enough for a five-year-old phone, a pool table that provably cannot let a ball pass through another one, a one-button flyer whose obstacle field always contains a line you could have flown.

They are written for anyone curious about how small games actually get made, and they assume no particular technical background — where a piece needs a number to make its point, the number is explained on the way past.

The writing