Every game we've made, what it actually is, and how to play it well. All of
them are free, run in the browser, and need no account — four are playable right now, and
the rest are on the bench.
Playable now
Playable · Daily puzzle · Word & category game
Sixteen everyday items are on the board, and they hide four groups of four. The trick is
that most items look like they fit several groups at once, so the puzzle is working out
which connection the board actually intends. You get four mistakes and two hints, and the
four groups are ranked from straightforward to genuinely sneaky. A new board appears every
day, drawn from practical, real-world knowledge — tools, cooking, plants, trades — so
solving one usually teaches you something.
Playable · Sliding-tile puzzle · Speedrun
The classic 15-puzzle, rebuilt in brushed silver: fifteen numbered plaques in a
four-by-four tray with one empty socket. Slide them until they read 1 to 15 with the gap
last. Every board you're dealt is checked to be solvable before it's handed to you, so no
shuffle is ever a dead end — if you're stuck, it's the method, not the deal. Your moves,
your clock and your best time are kept on your device, and most of the game is quietly
trying to beat the run before.
Playable · Arcade · One-button
A one-button flying game. Each tap is a single flap of thrust; the rest of the time you
are falling, and the whole game is spending those flaps well as banks of cloud drift past.
Every gap is guaranteed reachable from the one before it, so a run that ends is a run you
can learn from rather than one the game stole from you. It gets harder honestly — the safe
corridor narrows, the cloud thickens, the world speeds up — and the sky keeps opening the
higher you climb.
Playable · Arcade · Classic with a twist
Snake played straight — eat, grow by one, don't fold yourself in half — except the snake
is something you drive. Pick a steam train, an articulated lorry, a wagon train or the
plain green homage, and every pickup hitches on another car, trailer or wagon. There are
two ways to play it: Drive, where the rig never stops and you only steer, and Pull, where
it moves only while you're hauling it and standing still costs you nothing. On a phone you
can put a finger on the board in Pull mode and drag the whole thing around behind you.
On the bench
These are the games we're building next. None of them are playable yet — when one is
finished it moves up into the list above and gets a full guide of its own.
- 2048 — merge matching numbered tiles on a four-by-four grid until you reach 2048,
while the board fills up behind you.
- 8 Ball — eight-ball pool: clear your solids or stripes, then sink the black;
angles and position play matter more than power.
- Chess — full rules including castling, en passant and promotion, against the
computer or a friend, with a weekly shared challenge position planned.
- Hangman — guess the hidden word a letter at a time from themed sets, with only a
few wrong guesses to spend.
- Tic Tac Toe — three in a row against a friend or an opponent that never
slips.
- Dots and Boxes — join dots, claim squares, and learn when giving away a short
chain wins you a longer one.
- Ping Pong — the original paddle game; keep the rally alive as it speeds up.
- Ninja Jump — an endless wall-to-wall climb that narrows and starts moving the
higher you get.
In the workshop
Two larger projects are further out. Westward is a trail-survival game
about leading a wagon party west — you hire your people, stock the wagon within what your
purse and your axles will bear, and take the encounters as they come.
Homesteader is an off-grid homestead sim in 3D: hire workers, lay out
paths, and grow a settlement from bare ground. Both are still in private development and
aren't playable here yet.
What they have in common
Nothing needs downloading, and nothing needs an account. Progress is saved in your
browser's own storage, on your device — which means it's private to you, and also that
clearing your browser data will clear it. Every game is built from scratch here: rules, art,
writing and code. If something's broken or you have an idea, the
contact page reaches us directly.