Every game we've made, what it actually is, and how to play it well. All of them are free, run in the browser, and need no account — four are playable right now, and the rest are on the bench.

Playable now

4 of a Kind

Playable · Daily puzzle · Word & category game

Sixteen everyday items are on the board, and they hide four groups of four. The trick is that most items look like they fit several groups at once, so the puzzle is working out which connection the board actually intends. You get four mistakes and two hints, and the four groups are ranked from straightforward to genuinely sneaky. A new board appears every day, drawn from practical, real-world knowledge — tools, cooking, plants, trades — so solving one usually teaches you something.

Fifteen

Playable · Sliding-tile puzzle · Speedrun

The classic 15-puzzle, rebuilt in brushed silver: fifteen numbered plaques in a four-by-four tray with one empty socket. Slide them until they read 1 to 15 with the gap last. Every board you're dealt is checked to be solvable before it's handed to you, so no shuffle is ever a dead end — if you're stuck, it's the method, not the deal. Your moves, your clock and your best time are kept on your device, and most of the game is quietly trying to beat the run before.

Flyer

Playable · Arcade · One-button

A one-button flying game. Each tap is a single flap of thrust; the rest of the time you are falling, and the whole game is spending those flaps well as banks of cloud drift past. Every gap is guaranteed reachable from the one before it, so a run that ends is a run you can learn from rather than one the game stole from you. It gets harder honestly — the safe corridor narrows, the cloud thickens, the world speeds up — and the sky keeps opening the higher you climb.

Snake

Playable · Arcade · Classic with a twist

Snake played straight — eat, grow by one, don't fold yourself in half — except the snake is something you drive. Pick a steam train, an articulated lorry, a wagon train or the plain green homage, and every pickup hitches on another car, trailer or wagon. There are two ways to play it: Drive, where the rig never stops and you only steer, and Pull, where it moves only while you're hauling it and standing still costs you nothing. On a phone you can put a finger on the board in Pull mode and drag the whole thing around behind you.

On the bench

These are the games we're building next. None of them are playable yet — when one is finished it moves up into the list above and gets a full guide of its own.

In the workshop

Two larger projects are further out. Westward is a trail-survival game about leading a wagon party west — you hire your people, stock the wagon within what your purse and your axles will bear, and take the encounters as they come. Homesteader is an off-grid homestead sim in 3D: hire workers, lay out paths, and grow a settlement from bare ground. Both are still in private development and aren't playable here yet.

What they have in common

Nothing needs downloading, and nothing needs an account. Progress is saved in your browser's own storage, on your device — which means it's private to you, and also that clearing your browser data will clear it. Every game is built from scratch here: rules, art, writing and code. If something's broken or you have an idea, the contact page reaches us directly.