Expedition Games is a small independent studio making original browser
games — free to play, nothing to install, no console required. Everything below runs in
the tab you already have open, on a phone or a laptop, and saves your progress on your own
device. There are six games playable right now, with more in the workshop. Read more
about the studio.
Daily puzzle · Play free
Sixteen everyday items, four hidden groups of four. The catch is that most items
look like they belong in several groups at once — the puzzle is figuring out which
connection the board actually wants.
How to play: tap four items you think share a category, then submit. Get it
right and the group locks in; get it wrong and it costs you one of four mistakes.
Solve all four groups before you run out. Two hints are there if you get stuck.
A new puzzle appears every day, drawn from real-world know-how — tools, cooking,
plants, trades — so you usually learn something on the way to solving it.
How to play 4 of a Kind →
Classic puzzle · Play free
The sliding-tile puzzle, rebuilt in brushed silver: fifteen numbered plaques in a
four-by-four tray with a single empty space, shuffled into disorder.
How to play: tap or swipe any plaque next to the gap to slide it in. Order the
plaques 1 to 15 with the gap last. Arrow keys work too. Every board dealt is checked
to be solvable, so no shuffle is ever a dead end.
Your move count and clock run as you play, and your best time is kept on your device
— most of the game is shaving seconds off the run before.
How to play Fifteen →
Arcade · Play free
A one-button flying game. Every tap is a flap of thrust; between flaps you fall.
The whole game is spending those flaps well as banks of cloud drift past.
How to play: tap, click, or press space to flap and gain height, then let
gravity bring you back down. Weave through the gaps — touch a cloud or the ground and
the run is over. Every gap is reachable from the one before it, so a run that ends is
a run you can learn from.
The sky is open above you, and it changes the higher you climb. Before you start you
can pick your flyer from five hand-drawn skins, choose an art style, and set a trail.
How to play Flyer →
Arcade · Play free
Classic Snake, except the snake is something you drive — a steam train, an articulated
lorry, a wagon train, or the plain green homage.
How to play: steer with the arrow keys, WASD, or a swipe anywhere on
the board. Eat the pickup, grow by one segment, and don't run into a wall or into
yourself. It speeds up the longer you get.
Two modes: Drive never stops and you only steer, while Pull moves only
when you pull it — on a phone you can hold a finger down and drag the whole rig around
behind you. Each mode keeps its own best score.
How to play Snake →
Number puzzle · Play free
A four-by-four board of numbered tiles. Slide the whole board one way and every tile
travels as far as it can; two equal tiles that run into each other merge into one worth
double.
How to play: swipe in any direction, or use the arrow keys or WASD.
Each move that changes the board drops a new tile into a free space, so the grid fills
up as fast as you clear it. Reach 2048 and you've won — carry on if you want.
The run ends when the board is full and nothing left on it matches. Your score, your
best, and the board you were halfway through are all kept on your device, and there are
two dozen levels of undo if a move goes wrong.
How to play 2048 →
Classic · Play free
Three in a row on a three-by-three grid — the first strategy game most people learn,
and the first one most people work out how to never lose.
How to play: tap a square to take it, or press 1–9, which
read across the board. Get three of your mark in a line — across, down or diagonally —
before your opponent does.
Play a friend on the same device, or the computer at Easy, Medium or
Impossible. Impossible plays perfectly and never loses, so holding it to a draw
is the whole achievement. You choose your mark and who opens.
How to play Tic Tac Toe →
Each game has a full guide — rules, controls,
and the tactics that actually help — on the games page.
These are the games on the bench next — classics we want to build properly
rather than quickly. Each has a card up in the grid at the top of this page, marked
Coming soon; they aren't playable yet, so those cards don't link anywhere, and
neither do the notes below. When one is finished its ribbon comes off and it joins the
playable games.
Coming soon
8 Ball
Eight-ball pool, the pub classic: take solids or stripes, clear your set, then sink
the black to win. You aim by pulling back from the cue ball, and how hard you hit
decides as much as where you aim. Good players think a shot ahead — leaving the cue
ball somewhere useful matters more than potting spectacularly and getting stuck.
Coming soon
Chess
Full-rules chess in the browser — castling, en passant, promotion and an optional
clock. Play an opponent tuned to a strength that suits you, or pass the device and play
someone across the table. We're also planning a weekly challenge: one shared position
everybody gets to attempt, so you can compare your line against everyone else's.
Coming soon
Hangman
Guess a hidden word one letter at a time, with only a handful of wrong guesses before
the drawing finishes and the round is over. Words come from themed sets, so knowing the
category gives you a foothold without handing you the answer. Easy to pick up, and
surprisingly tense once you've spent your vowels and still can't see the word.
Coming soon
Dots and Boxes
Players take turns drawing a line between two adjacent dots on a grid. Complete the
fourth side of a square and you claim it — and you go again, which is where the game
hides its teeth. What looks like idle line-drawing turns sharply tactical as the board
tightens: the winning move is often deliberately giving away a short chain to take a
longer one back.
Coming soon
Ping Pong
The paddle game that started the whole medium: keep the ball alive, angle your returns,
and make the other side stretch for it. Rallies pick up speed the longer they run, so a
point that felt safe can turn on one late paddle. Play the computer, or hand over half
the keyboard and settle it properly.
Coming soon
Ninja Jump
An endless climb: your ninja kicks off one wall, catches the next, and keeps going
upward for as long as you can time it. The higher you get the narrower the shaft
becomes, and the hazards stop sitting still. There's no summit to reach — only how far
you climbed before you mistimed a jump and watched the whole thing go past you on the
way down.